I'm a Senior 3D Artist with a focus on Hard Surfaces.
Other interests include Concept art, Soft Surface modeling, and lighting.
Create high-quality 3D models, textures, and materials for use in Navy training systems and simulations. Create high-quality 3D models, textures, and materials for use in Navy training systems and simulations.
3D hard surface modeling and texturing for DoD training software and simulations.
Developed 3D assets for game environments, player modular development, and block-out level design. Developed concept art, UI graphics, and camera scaling materials.